The player character must have the Armorer perk in order to apply this mod beyond the first level.The following is a list of all clothing that can be upgraded, and if the item can either be worn underneath armor pieces or as a hat (a "hat" will block other hats and similar full-head objects, but will not block glasses, bandanas, and such.) "None" is misleading in the table below, as these outfits never cover the head at all (outfits that do cover the head can't be upgraded with ballistic weave). Grants 10% bonus damage against Institute members and synths. At this point, the ballistic weave is unlocked at any armor workbench and Tom will sell some armored gear of his own. Mercer Safehouse only becomes available after starting Butcher's Bill.Īfter completing the first or second jackpot mission, Drummer Boy will tell the Sole Survivor that they need to speak to Tinker Tom, who will inform them about the ballistic fiber technology found in the DIA cache. These only become available after completing Boston After Dark and Mercer Safehouse. offers a series of minor Jackpot missions to secure DIA caches. Progress through the initial Railroad faction quests until P.A.M.
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